Wednesday, May 6, 2020

Goal Visualization of Attack and Analysis †MyAssignmenthelp.com

Question: Discuss about the Goal Visualization of Attack and Analysis. Answer: Introduction Games can be said the best example of time passing for any human being, be it video game or game that are played in the field or any other type of game. In this paper the concept of goals in a game will be discussed. Every game must have a purpose r goal to be solved, if there is no motive then the player will not have any interest in the game after a certain time. Games has already explored a huge concept possible ranges and are to be explore more. Goals can be defined as the aim of doing or completing a certain task (Hibi et al., 2015). In video games the basic aim is to complete the real goal that is completing of the goal that the game is designed for. There are few types of goals that are implement in any game, Point competition: The point completion is to collect the maximum point by the end of the game. Scoring points opens up new goals of a game or opens up new possibilities. Races: Here the goal is to get to the best position available or scoring the best point. An example of this is the NFS racing game where the aim is to achieve the first position in any race. Elimination: Here the concept is to achieve the best position or else to get eliminated from the race (Putri, Suyanto and Al Fatta,, 2017). A good example of this is the chess game, where if the movement of the operation of is better the users avatar gets eliminated. Real goals: The Real goal can be explained as the one task which is needed to finish at the end of the game. An example of this is the FIFA football game, where the main aim of a plyer is to represent as a dream foot ball player one wishes to become in real life. Sub goals: Sub goals can be defined as the goals which needs to be completed aside from the main goal. One of the best expel of this is the FIFA games, manager mode or the player mode. In the beginning of the video games, the first ever video game developed, the aim was to play tennis like game between two plyers, subsequently the games developed, and the aims and the objectives became more advanced with the graphics of the games (Mun, 2015). As the games developed further, the concepts and types of the challenges and the goals increased. In the FIFA 2018 editions which is virtual foot game, the primary goal is to complete the journey of a player from being selected in a specific club and to become one of the best player subsequently. The there are also sub goals where the user needs to complete other thigs like the manager part, scoring goals, completing drills and earning points. Conclusion Thus, concluding the topic it can be said that the goal is one of the major aspect for any developer who is designing a game. A game without a goal is a game without any reason to play, and hence is a must need. References Easports.com. (2018). FIFA 18 - Soccer Video Game - EA SPORTS Official Site. [online] Available at: https://www.easports.com/fifa [Accessed 25 Mar. 2018]. Hibi, H., Kameoka, Y., Uchiyama, S. and Yamamoto, Y., 2015, November. Visualization of attack and analysis of play affect goal in soccer game. InICT and Knowledge Engineering (ICT Knowledge Engineering 2015), 2015 13th International Conference on(pp. 15-18). IEEE. Mun, J., 2015. The effect of game playing, goal orientation, and game difficulty level on subsequent creative new product development outcomes: A multi-process account. Putri, P.H., Suyanto, M. and Al Fatta, H., 2017, November. Perancangan Game Design Document Serious Game Permainan Tradisional Angklek Sleman Yogyakarta. InSeminar Nasional Informatika (SNIf)(Vol. 1, No. 1, pp. 1-7).

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